
I've got a level-two fuel upgrade, which gives me about 1,700 fuel when topped off. What's more, this issue exacerbates the next one: It feels very strange to establish this gameplay mechanism early on, and then cut it off so abruptly. As a result, (1) getting out of my home region is kind of a pain - it takes forever to get from the nearest starbase to anywhere interesting and (2) my supply of new modules has come to a crashing halt. I've made probably two dozen long-distance journeys off toward clusters of planets or marginally interesting regions of space, expecting to find a space station somewhere out there that will provide a staging-point for more adventures in a new area of space. I've found four so far, all clustered pretty near Sol.

It's already become clear that starbases are super-important, as they serve three distinct purposes: (1) stores, (2) sources of new modules (one per station I think), and (3) portals to hop around the galaxy. They're serious enough that they are dragging down the entire experience. I'm currently struggling with three distinct gameplay mechanics issues. I've got a bunch of upgrades and 150,000 spare resources units, and I'm now ready to take on the plot for real. So I started playing SC:O just like I started playing Skyrim: by completing the introductory stuff, and then ignoring the storyline for a bit while I traipse randomly through the countryside - gathering resources, having spontaneous experiences, and getting a feel for the environment. I'm a longtime fan of Star Control 2, and of open-world games in general. There's a lot to like here, and Stardock has captured a lot of that feeling. I've put some time into Star Control: Origins.

(WARNING: MILD-TO-MODERATE SPOILERS BELOW)
